Terrain Texture with Gradient Map
Someone was asking me about my mapping of Second Life sims today, which got me to playing with some heightmaps. Not being an expert at Photoshop, I was pleased to find how easy it is to make a simple texture for a sim just using the gradient map tool on a heightmap. It's not that it looks all that slick compared to tiled terrain textures, but it took almost no time. Here's a sample render of Seacliff that I threw together in a couple of minutes in Max.
1 comment:
Is this terrain texture is similar to digital terrain models?
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